About the conference
"EdCrunch Tomsk" is the Siberian branch of "EdCrunch" - one of the largest conferences in Europe in the field of new educational technologies in secondary, higher and professional education.
The key idea of EdCrunchTomsk is to identify and discuss advanced technologies transforming the landscape of modern education as well as their effectiveness in solving the urgent problems of modern society in the transition to an individualized, student-centred, distributed, accessible education.
Conference participants
- Specialists in advanced learning technologies
- Representatives of educational and commercial organizations engaged in the development and promotion of technology in education and e-learning
- Representatives of EdTech startups
- Educational program supervisors, lecturers
- Specialists in general and secondary vocational education
- Undergraduate, graduate, postgraduate and high school students
- Anyone who is interested in digital technologies used in education
Description of the main tracks and sections of the conference
TRACK 1. ADVANCED LEARNING TECHNOLOGIES AS A FRONTIER IN EDUCATION DEVELOPMENT
The sections of this track are devoted to Advanced Learning Technologies (ALT). The learning technologies are based on knowledge products and learning environments and introduce a new wave of educational systems that provide effective interplay between pedagogy and technology aimed at improving the educational process. The approach is focused not only on technology as such, but also on the social, psychological, cultural and organizational dimensions of learning that also benefit from the construction of the educational process and environment based on ICT.
Sections:
1.1. Educational engineering and big data education leadership.
1.2. Artificial intelligence, machine learning and adaptive learning.
1.3. Educational simulators, the use of VR and AR-technologies in learning.
TRACK 2. NEW WAYS TO TEACH AND LEARN: TRANSFORMING EDUCATIONAL PRACTICES
This track explores the main trends accelerating the introduction of technologies in higher education, such as designing and redesigning of educational spaces, blended learning formats, joint learning. These trends are based on the combination of traditional (physical) learning environments and virtual environments, which helps to provide new forms of active learning, student or teacher support, group and project activities, mixed learning activities (both formal and informal), clear links between educational projects and the real world, student motivation growth.
Sections:
2.1. Experimental educational design: the basis of redesign.
2.2. Designing learning environments and spaces.
2.3. Competency in working with the future (Futures-literacy and futures-pedagogy) as a challenge to the educational community.
2.4. Dark Education VS Edutainment: Should education entertain?
TRACK 3. ECOSYSTEM OF DIGITAL UNIVERSITY
This track examines the functioning of the educational environment as a cross-platform open digital ecosystem that integrates LMSs, massive open online courses, intelligent learning environments, VR/AR simulators, etc. The university’s digital ecosystem is growing through building partnerships with leading companies that develop products and through designing own products. The transition to learning in a digital ecosystem envisages a number of new approaches towards the organization of the educational process that provide students with fundamentally new development paths, meanwhile presenting a number of new challenges to the teaching system.
Sections:
3.1. Designing a model of a digital university.
3.2. EdTech startups: University entry instructions.
TRACK 4. CONTINUING EDUCATION: SEARCH FOR NEW FORMS AND RELATIONSHIPS
The main task of modernization of continuing education is the correspondence of staff competencies to the technological frontier. The system of continuing education is being built today as a lifelong trajectory and affects all age groups. Currently, in times of horizontal connections and search for synergy, the productivity of such a system is likely to be ensured within the construction of learning ecosystems that include several educational organizations, employers, businesses, employment services, industry groups, professional communities. The track considers the ecosystem approach as convergence between the educational and industrial spheres, modernizing the system of lifelong education.
Sections:
4.1. Adult education: new forms of lifelong education as drivers for the development of universities, corporations, territories.
4.2. Game practices in formal and non-formal education.
4.3. Open education: towards building a cross-cutting learning path.
4.4. The school on its way to shaping the human in the digital age.
TRACK 5. MANAGEMENT OF EDUCATIONAL INNOVATIONS
This track is focused on the management side of the process of educational innovation. The development and implementation of new educational technologies requires a review of existing organizational structures supporting the educational process, reformatting the dominant pedagogical culture and methodological approaches, mastering deficient competencies by various categories of employees. On the one hand, the introduction of new educational technologies supports the transformation of the university towards digitalization. On the other hand, it is a challenge for existing management structures; they need to be redefined and redesigned to handle the demand for leaders of educational transformations, change leaders, ideologists of new education.
Sections:
5.1. Management tasks in the implementation of new educational technologies: the transformation of competencies, culture, communications.
5.2. EdTech - Antihype. Examination of the effectiveness of advanced educational technologies as a key task of educational innovation management.
TRACK 6. DIGITAL GENERATION. STUDENTS AND SCHOOLCHILDREN
Active venues for the new digital generation in EdCrunch-Tomsk are already a traditional part of the overall conference program. And, although students and schoolchildren are not the target audience of the conference speakers, they are given special attention, and a special environment is created for them. These platforms are designed to obtain valuable feedback from students and schoolchildren directly as they are the main participants of the educational process.
This track is a combination of several special conference projects in the form of interactive meetings with full thematic immersion. It is planned to discuss the problems and prospects of the system of modern education, as well as some proposals for new educational formats and solutions.
Sections:
6.1. EdHelp! Technology and tools to help traditional education.
6.2. Workshop. Inside an online course: Design and develop yourself (Jalinga self-recording studio).
6.3. Analytical meeting. Education, competencies, employment - the future.